We’ve been quiet for a bit, but that’s only because we’ve been busy. Really busy.
Across our Singapore, Jakarta, and Manila teams, we’ve had our heads down, building new worlds, breaking systems, fixing them again, and chasing that magic spark that makes games unforgettable. So today, we’re pulling back the curtain and letting you in on what’s been cooking at Aurelia Studios.
Let’s jump right in.
Project Tideveil
“The sea remembers what we forget.”
Genre: Narrative-driven exploration adventure
Style: Stylized 3D + hand-painted textures
Tone: Mysterious, emotional, and deeply atmospheric
Platforms: PC, with future console ports under consideration
Overview: Set in a post-flooded Earth where drowned cities drift beneath endless waters, Project Tideveil places you in the role of a silent “Current-Seeker.” Using ancient tech and relics from a forgotten world, you’ll dive into vast underwater ruins and uncover the truth behind humanity’s collapse. The game is built around branching exploration, interactive artifacts, and morally complex decisions that shape the world around you.
Gameplay Features:
Nonlinear underwater traversal with adaptive pressure mechanics
Memory-echo puzzles that reveal fragments of lost civilizations
Dialogue-light storytelling focused on environmental cues and object lore
A dynamic tide system that alters what’s accessible in each session
Original ambient score and reactive soundscape
Development Timeline:
Pre-production complete (November 2024)
Vertical slice finalized (May 2026)
Alpha build in progress (Target: August 2027)
Closed beta planned for Q1 2027
Full release tentatively projected for Late 2028
Lead Studio: Steady Brick Studios
Art Direction: Jakarta Art Department
Audio & Score: Composed by Grace Westwood (known for “The Dormant Sea” OST)
Inspiration Sources: Journey, ABZÛ, Submerged, and Southeast Asian maritime legends



